Update: Full source code for Visual Studio 2013 can be found here. The tutorial is specific to MS Visual Studio 2012, however all the code and 3rd party libs are platform independent, so it shouldn’t be hard to port this to Mac/Linux. I thought I’d write a tutorial on how to setup this demo for yourself. I recently wrote a short demo program on how to setup a Multi-window Multi-context OpenGL demo using GLFW3.
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